Lots of human sacrifices on icy altars, for evil and ice themed characters only. The 5th edition rogue is fun to play and has awesome damage output. Human Tempest Cleric 1st and 7th level. You're also a bit better at melee than some of the other Clerics, and better at AOE blasting than some of the other clerics. Starting Wealth: 4d6 × 10 gp (average 140 gp.) I really want to make an adventurers league Dragonborn Cleric with the tempest domain because it looks like a lot of fun, only problem being that evil alignments (other than LE) aren't allowed (I don't like to play evil alignments and LE really clashes with the dogma of Talos). The cleric has been included as a character class in the 5th edition Player's Handbook. I named him Francis Buckthorn. Suggested Domains. Alignments have also been abbreviated due to space considerations. Below is a almost complete character sheet. I just need to add the rest of his spells and fill out all of the filler equipment (water skins, whetstone, etc). 1 Cleric 1.1 Making a Cleric 1.1.1 Class Features 1.1.2 Ex-Clerics 1.1.3 Epic Cleric Alignment: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). In addition, each character begins play with an outfit worth 10 gp or less. Alignment: A cleric’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. I could see a God of your cleric's domain saying something along the lines of "that mortal has some guts. The net result being that if the DM absolutely refuses to let you be a Death Domain Cleric and you really want to make a point, you can always just go the route of a Chaotic Neutral or even Chaotic Evil character and be a Tempest Domain Cleric. (you all should know these). 6 The Tempest Cleric. Six-pointed snowflake. Players choose from one of seven Divine Domains when creating a cleric character: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. It's the best "jack of all trades" Cleric Domain, IMO. Symbol. As a cleric of Thor he has a Chaotic Good alignment. This domain has abilities/spells that work together to devastating effect. This javelin becomes a bolt of lightning when hurled. I got the important stuff done. This time around I was dead set on making a cleric. In addition to those, the Dungeon Master`s Guide contains the Death Domain under the Villainous Class Options section. Cleric Class Features. Note: I rolled his stats and came up with something close to the 15,15,15, 8, 8, 8 option for stats. Hey, they can't prevent you from doing that since the Player's Handbook explicitly describes it. Auril, Goddess of Winter. Arcana, Knowledge. In past I had played a War Priest in Pathfinder, so I went with the Tempest domain. Class Skills. Cliff Notes. Hit Die: d8. Yes, a Tempest Cleric is just as good of a healer as any other Cleric (except for a Life Cleric, which is slightly better). One of these abilities is Destructive Wrath (acquired at 2nd level), … Nature, Tempest. Should this happen, creatures within a … NE. Hit Points: d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines.Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. According to the tempest domain, gods of tempest include "gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage." Alignments – some deities have multiple alignments listed in the alignment column, this is because that particular deity has mutiple aspects. Azuth, God of Wizards. Alignment. 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